The WindowsDialogBox plugin is designed to use Windows messages boxes from an Unreal project.

You can customize Messagebox title, content, icon and buttons. The buttons are automatically translated using system locale.

The plugin expose a single new Blueprint node: OpenDialog

This node will stop blueprint execution while the message box is open.

Exclamation point icon with OK button

Stop sign icon with Abort, retry and ignore buttons

Information sign icon with Yes, no and cancel buttons

You can use the return value to check which button has been pressed by the user.

More informations about the Windows API function we use in this plugin can be found here: