Voronoi
Voronoi diagrams are used to create cell-like or network-like patterns. A diagram is based on an (infinite) number of control points, that are randomly distributed in space. For any point in space, a set of several closest control points can be determined.
Voronoi noise generator can be used in different ways where the output value at a defined coordinate is:
Flat : fills all of the closest pixels with the cell point’s value.
Closest : fills the pixels with the distance to the closest point value.
Second closest : same as Closest, except the distance to the second closest point is computed.
Cellular : distance to the second closest point minus the distance to the closest point.
Organic : distance to the second closest point plus the distance to the closest point.
Node inputs/outputs
The module’s constructor needs:
Frequency : the higher the frequency, the closer together this noise module places the seed points, which reduces the size of the cells.
Multiplier : each output value will be multiplied by this variable. It defines the range of output values.
Type : as explained in the section above, you can choose between 5 differents voronoi types.
Seed
Frequency = 1
Frequency = 5
Frequency = 10
CLOSEST
Frequency = 1
Frequency = 5
Frequency = 10
SECOND CLOSEST
Frequency = 1
Frequency = 5
Frequency = 10
CELLULAR
Frequency = 1
Frequency = 5
Frequency = 10
ORGANIC
Frequency = 1
Frequency = 5
Frequency = 10